NOVEMBER 23th 2009, AT LILLE GRAND PALAIS
Edition 2009 |
08:30 - 9:15 : Arrival of participants
Arrival of participants
09:15 -10:00 : Plenary opening session
Plenary opening session
Official speeches
Keynotes from main observers (France, GB, USA)
Keynotes from main observers (France, GB, USA)
10:00 – 12:30 : Testimonials from 30 already completed Serious Games
Morning: Testimonials from 30 already completed Serious Games
Dispersion of participants across 10 workshops
For each workshop, 3 x 45 minute presentations, each based on an already developed and operational Game / testimonial by developers of these games and their backers or partners / questions and answers and workshop debate.
For each workshop, 3 x 45 minute presentations, each based on an already developed and operational Game / testimonial by developers of these games and their backers or partners / questions and answers and workshop debate.
12:30 -2:30 pm : Coktail
Cocktail lunch
Cocktail lunch allowing people to circulate and meet with companies who have a reception “table”.
2:30 pm – 4:30 pm : 40 Serious Games projects
Afternoon : 40 Serious Games projects
Dispersion of participants across 10 workshops
In each workshop, there will be 4 x 30 minute presentations of Serious Game projects, projects which may or may not be supported by the Ministry for Digital Economy's or the pôle Images NPDC 's call for projects, aiming to find backers, new partners or finance.
In each workshop, there will be 4 x 30 minute presentations of Serious Game projects, projects which may or may not be supported by the Ministry for Digital Economy's or the pôle Images NPDC 's call for projects, aiming to find backers, new partners or finance.
4:45 pm – 5:45 pm : Plenary closing session
Plenary closing session
French and foreign officials and personalities from Serious Games or the sector.
Detail of the 10 workshops
Health 1Serious Games to optimise training in the Health Care sector
Health 2Serious Games to support the therapeutic process
SalesSerious Games to optimise sales-force performance
TransportSerious Games to support the transport revolution
IndustrySerious Games to simulate business and the industrial production process
Human ResourcesSerious Games to recruit, train, assess and raise awareness in the business
RisksSerious Games for training high risk roles within the business
DefenceSerious Games for National Defence
After the crisisSerious Games to invent the post-recession world
Ecologyfor the eco-citizen generation




